2024 · Denis Villeneuve · 167m

Dune: Part Two

Paul Atreides unites with the Fremen to seek revenge against the conspirators who destroyed his family.

flashing-lights· strong

Timestamps below are for the Theatrical cut (2h 47m).

Film timeline

2 markers
01:21:17
Strong warning

flashing-lights

Giedi Prime arena sequence (Feyd-Rautha's gladiatorial fight, black-and-white infrared photography) — strobe lights and lightning-like flashes that start dimmed and intensify. ~2 min 28 sec. Ends 1:23:45.

01:21:1702:47:00 total
01:52:36
Strong warning

flashing-lights

The Water of Life scene — a main character drinks a blue liquid and the screen goes straight into full-intensity strobing with NO ramp-up, unlike the Giedi Prime sequence. Only ~13 sec, but the lack of warm-up makes it more dangerous than its length suggests — a warning that fires even a few seconds late here is a real safety miss. Ends 1:52:49.

01:52:3602:47:00 total
00:00:0001:23:3002:47:00
flashing-lights· strong

Two isolated, clearly-bounded strobe/flashing-light sequences on Giedi Prime (the Harkonnen homeworld, shot in high-contrast infrared black-and-white). Both are skippable — there is no additional flashing content found in the Harkonnen fireworks/celebration scene or the final battle beyond what's logged here; the 'fireworks' visuals appear to be part of the same arena sequence as the first timestamp, not a separate instance.

01:21:17On screen

Giedi Prime arena sequence (Feyd-Rautha's gladiatorial fight, black-and-white infrared photography) — strobe lights and lightning-like flashes that start dimmed and intensify. ~2 min 28 sec. Ends 1:23:45.

01:52:36On screen

The Water of Life scene — a main character drinks a blue liquid and the screen goes straight into full-intensity strobing with NO ramp-up, unlike the Giedi Prime sequence. Only ~13 sec, but the lack of warm-up makes it more dangerous than its length suggests — a warning that fires even a few seconds late here is a real safety miss. Ends 1:52:49.

On screen — you see it. Heard, not seen — it happens off camera but you hear it. Aftermath only — you see the result, not the event. Off screen — not shown and not heard.

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